Sebastian J. Schlecht
Sebastian J. Schlecht
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Bounded-Magnitude Discrete Fourier Transform [Tips & Tricks]
Generating coherence-constrained multisensor signals using balanced mixing and spectrally smooth filters
No dynamic visual capture for self-translation minimum audible angle
Scattering in Feedback Delay Networks
Dense Reverberation with Delay Feedback Matrices
Enhanced Immersion for Binaural Audio Reproduction of Ambisonics in Six-Degrees-of-Freedom: The Effect of Added Distance Information
Modal Decomposition of Feedback Delay Networks
Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality
Audio Quality Evaluation in Virtual Reality: Multiple Stimulus Ranking with Behavior Tracking
Six-Degrees-of-Freedom Binaural Audio Reproduction of First-Order Ambisonics with Distance Information
Sign-Agnostic Matrix Design for Spatial Artificial Reverberation with Feedback Delay Networks
Optimized velvet-noise decorrelator
Self-translation induced minimum audible angle
Accurate reverberation time control in feedback delay networks
Evaluating binaural reproduction systems from behavioral patterns in a virtual reality—A case study with impaired binaural cues and tracking latency
Evaluation of binaural reproduction systems from behavioral patterns in a six-degrees-of-freedom wayfinding task
Feedback Delay Networks: Echo Density and Mixing Time
On Lossless Feedback Delay Networks
The stability of multichannel sound systems with time-varying mixing matrices
Apparatus and method for generating output signals based on an audio source signal, sound reproduction system and loudspeaker signal
Practical considerations of time-varying feedback delay networks
Reverberation enhancement systems with time-varying mixing matrices
Time-varying feedback matrices in feedback delay networks and their application in artificial reverberation
Connections between parallel and serial combinations of comb filters and feedback delay networks
Reverberation enhancement from a feedback delay network perspective
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