Player Control
CharacterController
The capsule collider created by the character controller only changes size by the character controller driver once you start moving with the continuous movement. It’s important to drag the specific movement provider on the Character Controller Driver Locomotion field. If you need multiple movement providers working, you can duplicate the Character Controller Driver component.
Manual on
Fade To Black
Download here the additional material:
- ScreenFade.shader
- CollisionFadeToBlack.cs Note that there is no tag comparison in the script such that the fade to black is activated by any collision.
A related tutorial on Screen Loader and OnRenderImage can be found here.