This is an introductory course to creating virtual worlds with the help of Unity 3D and Oculus Quest head-mounted displays. The lectures are given by Prof. Sebastian J. Schlecht and Markus Kirjoinen and Aaron Geldert.
To get a flavour of the course; here, is the showreel of the course projects in 2020.
Course Content
What this course is about
- Introduction to Unity 3D and Oculus Quest
- Introduction to XR Interaction Toolkit and Oculus Interaction Framework
- Coding for virtual reality applications
- Basics of interaction in virtual reality
What this course in NOT about
- No other coding languages, e.g., Unreal, WebXR, …
- No other HMDs, e.g., Vive, Index, Varjo, …
- No other VR frameworks, e.g., VRTK, OpenVR, AR framework …
- Basics of VR technology, history and usage (see Introduction to VR)
- Storytelling, VR Design, … see (see Designing and Creating Virtual Worlds)
- 3D Modeling and Animation (see Animation for Games and VR D)
- Spatial Sound (see Immersive Sound)
- HCI principles (see Human-Computer Interaction)
- Bigger VR projects (see Independent Study in VR)
Course Structure
This course runs over six weeks and has five coding assignments. More details can be found on the MyCourse page 2022.