Introduction to Unity for VR
Unity Overview
Please, also see the manual on Unity’s Interface.
Create Objects
Please, also see the manual on Hierarchy window and Game Objects.
Coordinate System, Transforms, and Scales
Unity 3D uses a left-handed, y-up world coordinate system. If you’re familiar with other 3D software, it is helpful how the coordinate systems differ.
Please, also see the manual on Transforms.
Parenting
Components
Please, also see the manual on Components and Using Components.
Prefabs
Please, also see the manual on Prefabs.
Materials
Please, also see the manual on Materials.
Audio
The most important Audio objects are Audio Clip, Audio Source, and Audio Listener.
Download the hello world sample from this video.
XR Origin
In the newest, XR Interaction Toolkit, the XR Rig is called XR Origin. Please, also see the manual on Configuring your Unity Project for XR. You can use the newest version of the XR Interaction Toolkit, i.e., 2.0.x. in Unity 2019.4.x.
On the XR Origin object, set “Tracking Origin Mode” to “Floor”, see also.
Setup Oculus Link (optional)
This is optional as it needs high tech-specs and a windows machine. You can find the instructions here.
Virtual Hello World
Now, we are ready to create our first hello world VR scene.
And here is the final build (which you can also download here.)