Transfer-Plausibility of Binaural Rendering with Different Real-World References

Abstract

The evaluation of virtual acoustics in extended realities (XR), where real and virtual sound sources may co-exist, can be performed using three paradigms: authenticity, plausibility and transfer-plausibility, see Fig. 2. In this paper, we first revisit these three paradigms, before describing a transfer-plausibility experiment, in which participants are asked to identify a virtual source amongst different real sources.

Type
Publication
DAGA - Jahrestagung für Akustik