Thesis and Projects

Available theses, research and artistic projects, and student jobs that are offered by our research group are listed below. Please get in touch with the named contact person if you are interested in one of the available topics. Please include a statement of interest, curriculum vitae, and transcripts in your application.

The T/D/E column indicates the balance between Theory, Development, and Evaluation work. Initiative project proposal in the area of spatial audio and virtual reality can be sent to Prof. Sebastian J. Schlecht

Ph.D. Thesis

In Progress

SubjectFocusNameComment
Collective Experience of Music Performers and AudiencePerceptualJana NolzeSupervisor Prof. Tapio Lokki
Next Generation Active AcousticsTechnicalGian Marco De BortoliSupervisor Prof. Tapio Lokki
Complex Room Acoustics for Augmented RealityTechnicalKyung Yun LeeSupervisor Prof. Vesa Välimäki
Machine Learning-based Artificial ReverberationTechnicalGloria dal SantoSupervisor Prof. Vesa Välimäki
Machine Learning Based Acoustic RenderingTechnicalGeorg GötzSupervisor Prof. Ville Pulkki
Acoustic Diffraction and Scattering with Deep LearningTechnicalStefan WirlerSupervisor Prof. Ville Pulkki
Transfer-Plausible AcousticsTechnicalNils Meyer-KahlenSupervisor Prof. Tapio Lokki
The living threshold / Altered States. An ecological approach to queering immersive experiencesArtisticAndrea ManciantiSupervisor Prof. Lily Diaz-Kommonen
Spatialized Music for VR and GamesArtisticSandra MahlamäkiSupervisor Prof. Jan Schacher, Sibelius Academy
Velvet Noise: Perceptual aspects and novel applicationsTechnicalJon FagerströmSupervisor Prof. Vesa Välimäki

Completed

SubjectFocusNameComment
Room Reverberation Prediction and SynthesisTechnicalKarolina PrawdaSupervisor Prof. Vesa Välimäki
Analysis and Synthesis of Directional ReverberationTechnicalBenoit AlarySupervisor Prof. Vesa Välimäki

Master Thesis

Open

SubjectFocusT/D/EComment
Inter-aural Correlation of Extended Sound SourcesTechnical40/40/20
Musical Instrument Pickup Enhancement with Deep LearningTechnical40/40/20
Navigable Sound Recordings with 6 DoF Zylia Microphone ArrayArtistic40/40/20
Echo Density Measures and Mixing TimeTechnical40/40/20
Ambisonics reproduction in different roomsTechnical40/40/20
Artificial Reverberation for 6DoF Augmented RealityTechnical40/40/20
Interactive Sound Synthesis for Virtual RealityTechnical30/40/30
Mixed Reality Auditory PerceptionPerceptual30/40/30
Deep Inverse Filtering for System ModelingTechnical70/20/10
Continuation Methods for Modal AnalysisTechnical70/20/10
Sound in Collaborative Virtual EnvironmentsTechnical40/40/20
Room Acoustics in WebAudio and WebXRTechnical40/40/20

In Progress

SubjectFocusT/D/EComment
Transparent Headphones for Augmented RealityTechnical40/40/20joint supervision Prof. Franz Zotter and Nils Meyer-Kahlen
Machine Learning for Room Impulse Response ProcessingTechnical40/40/20joint supervision Georg Götz
Koopman Neural Networks for Audio System IdentificationTechnical40/40/20joint supervision with prof. Lauri Juvela
Diagonal Preconditioning for Reverberation Enhancement EqualizationTechnical40/40/20B.Sc. thesis, joint supervision with Dr. Giovanni Barbarino and prof. Vanni Noferini
Surreal Virtual Reality Experience with Bio-FeedbackDesign40/40/20
Virtual Acoustics Lab: Audio Game Engines in VRDesign20/50/30joint supervision with Georg Götz, Aalto University
Acoustic Artificial Life Based on Acoustic NichesArtistic40/40/20joint supervision with prof. Laura Beloff and Andrea Mancianti
Deep Learning for Room Parameter InferenceTechnical40/40/20joint supervision with Dr. Maximillian Schäfer

Completed

SubjectFocusT/D/EComment
Equalization for Reverberation Enhancement SystemsTechnical40/40/20joint supervision with Dr. Karolina Prawda and prof. Fabio Antonacci
Building a Dataset of Sauna Room Impulse Response MeasurementsTechnical40/40/20joint supervision with Dr. Karolina Prawda
Perceptual Smoothness of Band-limited Velvet NoiseTechnical40/40/20joint supervision with prof. Vesa Välimäki and Jon Fagerström
Analysis and Synthesis of Shoebox Room Modes with Application in Artificial ReverberationTechnical40/40/20joint supervision with Dr. Maximillian Schäfer
Deep Learning for Modelling Loudspeaker Non-LinearitiesTechnical40/40/20
Room Impulse Response Interpolation via Optimal TransportTechnical30/50/20joint supervision with Nils Meyer-Kahlen, Aalto University
Immersive sound experience as a tool for landscape architectureDesign40/40/20joint supervision with Prof. Pia Fricker, Aalto University
Interactive Touch Sound Effects for Mixed RealityTechnical30/50/20joint supervision with Prof. Meinard Müller, University of Erlangen
Real-Time Implementation Of Coupled-Room Feedback Delay Networks Modifiable Through Open Sound ControlTechnical20/50/30joint supervision with Prof. Stefania Serafin, Aalborg University and Karolina Prawda, Aalto University
On Perceptually Colorless Artificial ReverberationTechnical70/20/10
Real-time Implementation and Evaluation of Acoustic Occlusion in Virtual RealityTechnical40/40/20joint supervision with Stefan Wirler, Aalto University
Breathe in, breathe out : augmented reality murals as a tool for extended storytelling narrativesArtistic40/40/20joint supervision with Markku Reunanen, Aalto University
An analysis of empowering the audience in immersive performance – Take Pipa as an exampleArtistic40/40/20joint supervision with Prof. Andres Lucéro, Aalto University
Exploring the narrative possibilities of audio augmented reality with six degrees of freedomArtistic40/40/20joint supervision with Antti Ikonen, Aalto University

Student Jobs

Open

SubjectFocusT/D/EComment

In Progress

SubjectFocusT/D/EComment

Completed

SubjectFocusT/D/EComment
Acoustic Artificial LifeArtistic20/60/20
Deep Learning for Transfer Function ModellingSoftware20/60/20
Reverberation Enhancement System for GLiveLabSoftware20/60/20joint project with prof. Tapio Lokki
Latency Measurement Systems for Spatial Audio RenderingSoftware20/60/20advised by Nils Meyer-Kahlen
Spatial Audio Plugins for Unity and WwiseSoftware20/60/20
Photogrammetry of Acoustics Labs3D Model20/60/20
Virtual Planetarium: Unity for VRUnity20/60/20
Virtual Planetarium: Sound Design and CompositionSound20/60/20

Special Assignment Projects

Open

SubjectFocusT/D/EComment
Room-Scale Augmented Audio Installation with Oculus QuestsDesign20/50/30
Distributed Wireless Microphone Arrays with Raspberry PiTechnical20/50/30advised by Georg Götz
Hide and seek - VR Audio Multiplayer Game for Oculus QuestDesign20/60/20
VR Avatars - Audio-Visual Spatial Capturing of an ActorDesign20/60/20
In-out/out-in: Sound Piece for Mixed-Order LoudspeakerArtistic30/50/20
Altered Space: Sound Piece for Virtual AcousticsArtistic30/50/20
Sound of Self in Virtual RealityArtistic30/50/20
Headphones for Mixed RealityTechnical20/40/40advised by Nils Meyer-Kahlen
Auditorily-Induced Vection in VRPerceptual20/60/20
Silence in Noise - Hermetic Sound SculptureArtistic20/60/20
Time-Varying Feedback SystemsTechnical20/60/20
Building a DIY AR Glass and Testing Audio AugmentationTechnical20/50/30

In Progress

SubjectFocusT/D/EComment
Designing Horror in Virtual RealityDesign20/50/30

Completed

SubjectFocusT/D/EComment
Measurement and Evaluation of Loudspeaker DirectivityTechnical20/50/30joint supervision with Dr. Karolina Prawda
Encyclopedia of Artificial ReverberatorsTechnical20/50/30
Evaluating Explainable Deep Learning Models for Audio ProcessingTechnical40/50/10joint project with Ricardo Falcon Perez
Hammock-Based Scuba Diving GameDesign20/50/30
Virtual van GoghDesign20/50/30
Building a Mixed-Order LoudspeakerTechnical20/50/30advised by Nils Meyer-Kahlen
Where are you in the room?Perceptual20/50/30advised by Nils Meyer-Kahlen
Room Acoustic MemoryPerceptual20/50/30advised by Nils Meyer-Kahlen
Implementation of Scattering Delay NetworksTechnical20/50/30advised by Sebastian J. Schlecht
Near-Field Binaural RenderingTechnical20/50/30advised by Sebastian J. Schlecht
Implementation of a MIMO Time-varying ConvolutionTechnical10/80/10advised by Thomas McKenzie