Avatars in Virtual Reality
Avatars are a central component of the virtual reality experience. In this project, we explore avatars’ spatial capturing visually and sonically and integrate them into a VR environment. The visual volumetric capturing uses the new Azure Kinect depth-sensing cameras and Depthkit. Post-processing of the capture is performed in Sense XR Studio. Audio is recorded in the anechoic chambers of Aalto Acoustics Lab with a large spherical microphone array. The avatar is finally included in the Virtual Acoustics Lab VR environment using Unity 3D for Oculus Quest.